Bloomburrow: The Set Review
Set BLB · Released 2 August 2024 · 280 cards

BloomburrowThe Set Review

The set that sold to everyone and divided the people who played it most. Reviewed against 931,230 recorded games, live market prices, and real Commander inclusion data.

The Verdict

Our score Criteria stated below
Overall
7.0/10
A commercial triumph and a fine set. Not a great one to draft.
Limited
6.0/10
Clean, linear, and the fastest format we have measured.
Commander
8.5/10
Where this set actually lives. Real staples, several of them.
Opening value
4.5/10
Median rare is 56 cents. A shallow set to crack.
Mechanical depth5.5
Archetype variety7.0
Format balance5.2
Commander impact8.5
Financial depth4.0
Newcomer accessibility9.5

These are our scores, not a community aggregate. Limited is graded on the archive: format speed, archetype spread, and how much of the outcome the die roll decides. Commander is graded on EDHREC inclusion rank. Opening value is graded on median rare price and how concentrated the set's value is. Nothing here is a measure of whether the set is charming, which it plainly is.

How It Was Received

Sourced, not scored No aggregate exists

There is no Metacritic for Magic sets, so treat any single number you see as one person's opinion. What the record does support is a split verdict, and the split is consistent.

Commercially and popularly, it was a hit. Bloomburrow is widely described as the 2024 set with the broadest appeal, credited with reaching people who bounce off Magic's usual grim aesthetics. Presales for the Commander decks ran high enough that Wizards reprinted and re-released them on 6 January 2025, which is not something that happens to a product that underperforms.

Among experienced Limited players, it was polarising. The recurring criticism is that the format is too simple: linear, kindred-driven, and short on decisions. The most quoted version of that came when Duskmourn followed it, with a player describing the switch as being "awoken from a coma." The counter-argument is that simplicity was the brief, and the set delivered it cleanly.

Both camps are describing the same measurement

The complaint and the compliment are the same fact. Bloomburrow has the shortest average game of any set in our archive at 8.93 turns and the largest play advantage at 6.8 points, 58.0 percent on the play against 51.2 on the draw.

A format where games end that fast and the die roll matters that much is, structurally, a format with fewer decisions per game. That is exactly what "beginner friendly" produces and exactly what "too simple" means. The disagreement is about whether that is a feature.

Reception sources: MTG Rocks, Bloomburrow and Duskmourn Limited extremes; CoolStuffInc, Ranking Magic's 2024 draft formats; TCGplayer, best-selling cards of Bloomburrow; Wikipedia, Bloomburrow. Card-level reviews: Draftsim, MTG Arena Zone.

The Mechanics

And whether they worked Median win rate vs set baseline

Six mechanics. We bucketed every card with at least two thousand recorded games by the mechanic printed on it and compared against the set median of 55.6 percent. They split by whether the mechanic costs you tempo.

Forage
+1.56

Exile three from the graveyard or eat a Food. Paid from surplus, never from your curve. 8 cards.

Offspring
+1.33

Optional extra cost for a 1/1 copy. Optional is the point: you never lose tempo you did not choose to spend. 17 cards.

Expend
+0.48

Rewards using all your mana, which you wanted to do anyway. 10 cards.

Threshold
-0.14

Seven cards in the yard, in a format ending on turn nine. 7 cards.

Valiant
-1.40

Needs a second card aimed at the first. Two cards, one effect. 9 cards.

Gift
-1.82

Hand the opponent a real card or a real body. Worst of the six, and the biggest bucket at 22 cards.

As a design, the ten-family kindred frame is the set's best idea and its limitation at once. Ten colour pairs each with a named animal, a mentor uncommon and a clear plan is the most legible archetype grid Magic has printed. It is also why the format plays out the same way most times you sit down.

The Money

Market signal Prices retrieved 17 August 2026

Prices move. This is a snapshot, and it is two years after release, which is the useful vantage point: the speculation has drained out and what is left is what people actually want. Base price means the cheapest printing, so it is what the card costs you. Where a premium treatment runs materially higher, we note it.

CardRarityBasePremiumWhy it costs that
Three Tree CityRare$29.84$54.49The chase card. Nykthos for kindred decks, and a top-five seller for the set.
Lumra, Bellow of the WoodsMythic$22.47$57.19Green Commander staple. Returns every land from your yard.
Maha, Its Feathers NightMythic$22.37The rare card that is elite in both formats: 97th percentile in Limited too.
Ral, Crackling WitMythic$14.42Planeswalker demand, spellslinger Commander decks.
Ygra, Eater of AllMythic$13.74$20.02A Food commander with a following.
Caretaker's TalentRare$10.22Token engine. Good in both formats, which is unusual here.
Dawn's TruceRare$9.05Pure Commander card. In Limited it is the 4th percentile.
Innkeeper's TalentRare$8.46Counters payoff, and the best Talent in Limited as well.
Most valuable
$29.84
Three Tree City, and it is a land
Median rare
$0.56
Most rares are worth nothing
Median mythic
$4.40
Modest even at the top rarity
Top 10 cards
46%
of the set's total value
This is a shallow set to open. One of every non-basic card totals about $308, and nearly half of that sits in ten cards. With a median rare at 56 cents, the overwhelming majority of your rare slots are worth less than the sleeve you put them in. Buy singles for the four cards you want. Buy packs only if you intend to draft them.

Two Formats, Two Sets Of Cards

The finding worth the review Limited percentile vs EDHREC rank

We hold both the full Limited archive and Commander inclusion data for this set, which lets us do something a normal review cannot: check whether the cards that matter in one format matter in the other. Mostly they do not, and the gap is extreme.

Built for the 99, not the 40

Real Commander cards that are near-unplayable in draft
  1. Dawn's Truce EDH #353 Limited p4
    The 4th most played card in the set, and the 4th percentile in draft.
  2. Artist's Talent EDH #1552 Limited p2
    A $5.78 rare that is the second worst card in the format.
  3. Three Tree City EDH #176 Limited p13
    The chase card of the set does almost nothing in a 40 card deck.
  4. For the Common Good EDH #1946 Limited p1
    Literally the worst card in the set by win rate.
  5. Valley Floodcaller EDH #751 Limited p33

Great in the 40, invisible in the 99

Draft all-stars nobody sleeves for Commander
  1. Season of Loss Limited p100 EDH #4479
    The single best card in the format, and a fringe Commander card.
  2. Dreamdew Entrancer Limited p99 EDH #6784
  3. Mabel, Heir to Cragflame Limited p98 EDH #8745
  4. Manifold Mouse Limited p96 EDH #10799
    96th percentile in draft, 10,799th in Commander.
  5. Thought-Stalker Warlock Limited p92 EDH #12787
Only nine cards are genuinely elite in both. Maha, Its Feathers Night (EDH #1906, Limited 97th), Innkeeper's Talent (#676, 96th), Season of Gathering (#1729, 92nd), Lumra (#1143, 87th), Patchwork Banner (#201, 86th), Caretaker's Talent (#635, 79th), Overprotect (#1577, 79th), Dour Port-Mage (#1497, 75th) and Season of Weaving (#2144, 91st). If you want cards that will earn their slot whichever way you play, that is the list.
And it explains the prices. The four most expensive cards in the set average the 55th percentile in Limited. Price in Magic tracks Commander and constructed demand, not draft power, which is why the card you most want to open is a land that does nothing in the format you opened it for.

Commander

Where the set actually lives EDHREC rank, lower is more played

274 of the 280 cards carry an EDHREC rank. The rank is global across all of Magic, not relative to this set, so a card at #48 is the 48th most played card in the format overall. One caveat worth stating: for reprints the rank belongs to the card, not to this printing.

48Fabled Passage
Fabled Passage56.1%The most played card in the set, and a reprint.
176Three Tree City
Three Tree City52.0%Kindred ramp. The set's chase card and its best new Commander land.
201Patchwork Banner
Patchwork Banner59.0%Kindred lord and fixer in one, at uncommon.
353Dawn's Truce
Dawn's Truce48.7%Protection and a fog. Near unplayable in draft, everywhere in Commander.
635Caretaker's Talent
Caretaker's Talent58.1%The token engine that scales into a draw engine.
676Innkeeper's Talent
Innkeeper's Talent62.9%Counters, doubled counters, then a real ultimate.

By colour identity

WhiteDawn's Truce (#353), Caretaker's Talent (#635), Parting Gust (#1669)
BlueInto the Flood Maw (#709), Mockingbird (#732), Valley Floodcaller (#751)
BlackMaha, Its Feathers Night (#1906), Starscape Cleric (#1994), Valley Rotcaller (#2380)
RedCoruscation Mage (#794), Artist's Talent (#1552), Dragonhawk, Fate's Tempest (#2224)
GreenInnkeeper's Talent (#676), Lumra, Bellow of the Woods (#1143), Overprotect (#1577)
ColourlessFabled Passage (#48), Three Tree City (#176), Patchwork Banner (#201), Fountainport (#926)

By strategy

Kindred and typal

The set's deepest contribution, and unsurprising given ten animal families.

Three Tree City, Patchwork Banner, Valley Mightcaller

Tokens and go wide

Caretaker's Talent in particular has become a default in white token decks.

Caretaker's Talent, Season of Weaving, Baylen, the Haymaker

Lands and ramp

Lumra is a genuine green payoff and Fabled Passage is a fixing staple.

Lumra, Fabled Passage, Three Tree City, Fountainport

Spellslinger

The Otters lost the draft format and won the Commander one.

Valley Floodcaller, Coruscation Mage, Stormcatch Mentor, Ral, Crackling Wit

Counters

Innkeeper's Talent doubles counters and is the best card the set gave the archetype.

Innkeeper's Talent, Overprotect, Valley Mightcaller

Protection and interaction

Cheap answers that travel to any deck in their colour.

Dawn's Truce, Into the Flood Maw, Parting Gust, Maha

Reprints

Sixteen, one that mattered

Bloomburrow reprinted sixteen non-basic cards, and the set is not a reprint product, so this is a thin list by design. One of them carries real weight.

Fabled Passage
Fabled Passage56.1%The headline reprint. EDHREC #48, and the most played card in the set.
Sword of Vengeance
Sword of VengeanceEquipment, modest demand.
Colossification
ColossificationA Commander curiosity more than a staple.
Banishing Light
Banishing Light55.6%Downshifted to common, which matters for Pauper.
Giant Growth
Giant GrowthThe most reprinted trick in Magic, back again.
Mind Spring
Mind SpringX-spell draw, fine in casual decks.
The quiet one is Banishing Light at common. A catch-all exile effect at common is a real addition to the Pauper pool, and rarity downshifts like this are usually more consequential than the marquee reprint everyone notices.

Constructed And Pauper

Market signal, not play data Read the caveat
Be clear about what this section is. We do not hold play-rate data for Standard, Pioneer, Modern or Pauper, and we are not going to invent it. What we do hold is legality and price. Price is a decent proxy for constructed demand, because a rare does not cost thirty dollars unless somebody outside of draft wants it. Treat what follows as market signal.
Standard legal
277
cards at release, now rotated
Pauper pool
93
commons added to the format
Modern and beyond
279
legal in Modern, Legacy, Vintage
Penny legal
77
cards under the price ceiling

The signal is consistent with everything above: the cards holding value are Commander cards, not constructed ones. No Bloomburrow card commands a price that suggests it defined a competitive constructed format, and the top of the list is a kindred land, a green ramp mythic and a mono-black legend. For Pauper, the 93 commons plus the Banishing Light downshift are the contribution worth tracking.

Who Should Buy This

Straight answers

Buy it if

  • You are teaching someone Magic. Nothing else in recent years is this legible. Ten families, ten clear plans, low rules overhead.
  • You play Commander. The set produced several genuine staples and a chase land, and Commander does not rotate.
  • You want a fast, low-variance draft night where games finish and rounds run on time.

Skip it if

  • You draft for decision density. The most common criticism is the one the numbers support: it is the fastest and most linear format we have measured.
  • You are opening packs for value. Median rare 56 cents, and half the set's value in ten cards. Buy singles.
  • You are chasing constructed staples. They are not here.

The one line version

Bloomburrow did exactly what it set out to do, and the criticism of it is really a criticism of the brief. It is the warmest, most welcoming set Magic has printed in years, it sold accordingly, and it left behind a handful of Commander cards that will still be played in a decade. It is also, by our measurements, the fastest and most die-roll-dependent Limited format in this archive. Both of those are true, and which one you weigh more heavily decides whether you loved it.