Marvel Super Heroes: The Set Review
Set MSH · Released June 2026 · 281 cards

Marvel Super HeroesThe Set Review

A strong draft format that gave Commander almost nothing new. Reviewed against 377,514 recorded games, live market prices, and real Commander inclusion data.

The Verdict

Our score Criteria stated below
Overall
6.5/10
Good to draft, thin everywhere else.
Limited
7.5/10
High power level and all ten pairs supported.
Commander
4.5/10
Its six most played cards are all reprints.
Opening value
6.0/10
One fifty-five dollar chase, then a steep drop.
Mechanical depth6.0
Archetype variety8.0
Format balance7.0
Commander impact4.5
Financial depth5.0
Newcomer accessibility7.5

These are our scores, not a community aggregate. Limited is graded on the archive: speed, archetype spread and power level. Commander is graded on EDHREC inclusion rank. Opening value is graded on median prices and concentration.

How It Was Received

Sourced, not scored No aggregate exists

Marvel Super Heroes arrived in the middle of Magic's crossover run, following Final Fantasy and Spider-Man, into an audience that had already demonstrated an appetite for licensed sets. Public commentary specific to this set is thinner than for the premier releases, so we are reporting what the data shows rather than manufacturing a consensus that we cannot source.

What is clear is that the set was built for accessibility. Every one of the ten colour pairs is a supported archetype, which is unusual, and the character-driven card design does the explaining that keyword mechanics normally have to do.

The archive liked the format. A median card win rate of 56.2 percent is among the highest we measured, meaning the card pool is powerful, and white-blue at 58.8 percent led a spread where all ten pairs were playable. As a thing to draft, this is a good set.
The Commander verdict is harsher and it is not close. The six most played cards from this set in Commander are Thirst for Knowledge, Lightning Strike, Giant Growth, Take Up the Shield and Blazing Crescendo. Every one of them is a reprint. The set's own new cards, including its marquee characters, barely register.

The Mechanics

One mechanic, and character design Median win rate vs set baseline
Teamwork
+1.32

The set's signature mechanic and it works. Rewards having multiple characters out, which is what the fiction wants anyway. 12 cards.

Beyond Teamwork the set leans on character design rather than keywords, which is the right call for a licence where the audience already knows who everybody is. The Infinity-style artefact cycle is the set's most collectible idea and also its most expensive.

The archetype grid is the strongest structural feature: ten pairs, ten supported plans. Very few sets in this archive manage that, and it makes the format welcoming.

The Money

Market signal Prices retrieved 17 August 2026

Prices move, so this is a snapshot. Base price means the cheapest printing, which is what the card actually costs you. Where a premium treatment runs materially higher we note it separately, because special treatments otherwise flood the top of any value list.

CardRarityBasePremiumWhy it costs that
The Mind StoneMythic$55.12The chase card by a distance, at fifty-five dollars.
Mjölnir, Hammer of ThorMythic$20.97$40.98Legendary equipment, and the second most expensive card.
The Ten RingsMythic$16.82Another artefact from the Infinity-style cycle.
Thor, God of ThunderMythic$14.57$29.49A headline character on a strong body.
Ultron, Artificial MalevolenceMythic$12.47$24.86The villain, with a Commander following.
Jennifer WaltersMythic$11.97$30.27
King T'ChallaMythic$10.74$22.97
Shang-Chi, Master of Kung FuMythic$10.73
Most valuable
$55.12
The Mind Stone
Median rare
$0.34
The typical rare slot
Median mythic
$4.37
The typical mythic
Top 10 cards
60%
of the set's total value
One big card and a long tail of nothing. The Mind Stone at fifty-five dollars is the second most expensive card in this entire archive, but the median rare is thirty-four cents and the top ten hold 60 percent of the set's value. You are buying a lottery ticket, not a spread.

Two Formats, Two Sets Of Cards

The finding worth the reviewLimited percentile vs EDHREC rank

We hold both the Limited archive and Commander inclusion data. This set produces the widest gap in the collection, because its Commander presence is essentially borrowed.

Built for the 99, not the 40

Real Commander cards that underperform in draft
  1. Thirst for Knowledge EDH #2,030 Limited p19
    A reprint, and the most played card in the set.
  2. Blazing Crescendo EDH #3,617 Limited p24
  3. Ultron, Artificial Malevolence EDH #6,052 Limited p30
  4. Shang-Chi, Master of Kung Fu EDH #7,612 Limited p30
  5. Mole Man, Moloid Master EDH #7,688 Limited p35
  6. Mister Fantastic, Reed Richards EDH #8,138 Limited p29

Great in the 40, invisible in the 99

Draft all-stars nobody sleeves for Commander
  1. Captain Marvel, Earth's Protector Limited p99 EDH #16,824
    99th percentile in draft, essentially unplayed in Commander.
  2. Leader, Super-Genius Limited p99 EDH #10,169
  3. The Super Hero Civil War Limited p99 EDH #20,466
  4. Doctor Doom Limited p97 EDH #11,456
  5. Avengers Assemble! Limited p96 EDH #13,384
  6. Avengers: Under Siege Limited p96 EDH #17,223
Every card on the left is a reprint. That is the finding. When the cards your set contributes to Commander are all cards it did not create, the set has not really contributed to Commander.
The right column is where the set actually lives. Captain Marvel, Leader and The Super Hero Civil War are all 99th percentile draft cards that nobody sleeves for a hundred card deck. This is a Limited set, and a good one.

Commander

Where the set keeps living EDHREC rank, lower is more played

276 of the 281 cards carry an EDHREC rank. The rank is global across all of Magic rather than relative to this set, so a card at #50 is the 50th most played card in the format overall. For reprints the rank belongs to the card, not to this printing.

#2,030Thirst for Knowledge
Thirst for KnowledgeA reprint, and the most played card in the set.
#2,347Lightning Strike
Lightning StrikeA reprint.
#3,376Giant Growth
Giant GrowthA reprint.
#3,615Take Up the Shield
Take Up the ShieldA reprint.
#3,617Blazing Crescendo
Blazing CrescendoA reprint.
#5,626Mjölnir, Hammer of Thor
Mjölnir, Hammer of Thor

By colour identity

WhiteTake Up the Shield (#3,615), The Mind Stone (#5,675), Web Up (#10,047)
BlueThirst for Knowledge (#2,030), Shuri, Wakandan Inventor (#7,760), Mister Fantastic, Reed Richards (#8,138)
BlackBaron Strucker, HYDRA Overlord (#9,544), M.O.D.O.K. (#9,642), Doctor Doom (#11,456)
RedLightning Strike (#2,347), Blazing Crescendo (#3,617), Mjölnir, Hammer of Thor (#5,626)
GreenGiant Growth (#3,376), Shang-Chi, Master of Kung Fu (#7,612), Mole Man, Moloid Master (#7,688)
ColourlessThe Ten Rings (#6,014), Ultron, Artificial Malevolence (#6,052), Cosmic Cube (#6,964)

By strategy

Artefacts

The Infinity-style stones and Mjolnir are the set's real artefact contribution and the part collectors care about.

The Mind Stone, The Ten Rings, Mjölnir, Hammer of Thor

Equipment and voltron

Legendary equipment on famous characters is an easy sell for voltron decks.

Mjölnir, Hammer of Thor

Character commanders

Thor, Doctor Doom and Ultron all give recognisable commanders.

Thor, God of Thunder, Ultron, Artificial Malevolence

Card draw

Thirst for Knowledge is a reprint but a genuinely played one.

Thirst for Knowledge

Go wide teams

Teamwork rewards board width, which suits token strategies.

Take Up the Shield

Budget decks

A median rare of thirty-four cents means this set is a cheap source of playables.

Lightning Strike, Giant Growth

Reprints

Seven, and they are the set's Commander presence
Thirst for Knowledge
Thirst for KnowledgeMost played card in the set.
Lightning Strike
Lightning StrikeReliable red removal.
Giant Growth
Giant GrowthThe classic trick.
Take Up the Shield
Take Up the ShieldA functional aura.
Blazing Crescendo
Blazing CrescendoA common trick.
Web Up
Web Up
Unusually, the reprints are the story. In most sets the reprint sheet is a footnote. Here it accounts for the set's entire measurable Commander footprint.

Constructed And Pauper

Market signal, not play data Read the caveat
Be clear about what this section is. We do not hold play-rate data for Standard, Pioneer, Modern or Pauper, and we are not going to invent it. What we do hold is legality and price. Price is a reasonable proxy for constructed demand, because a rare does not carry a high price unless somebody outside of draft wants it. Treat what follows as market signal.
Standard legal
281
cards at release
Pauper pool
96
commons added to the format
Set size
281
distinct cards
One of each
$281
total base value, non-basics

The market signal is concentrated and character-led. The Mind Stone commands its price as a collectible artefact rather than as a competitive staple, and the drop from fifty-five dollars to twenty-one for the second card is the steepest in this archive.

For Pauper, 96 commons entered the pool. With Teamwork operating at common and a high overall power level, the commons here are more functional than the headline cards suggest.

Who Should Buy This

Straight answers

Buy it if

  • You want a welcoming draft format. All ten pairs supported and a high power level.
  • You are a Marvel collector. The artefact cycle is the most collectible design here.
  • You want cheap playables. Median rare thirty-four cents.

Skip it if

  • You are buying for Commander. The set's six most played cards are all reprints.
  • You want value spread. Sixty percent of the value sits in ten cards, and most of that in one.
  • You want deep mechanics. One measurable keyword, and the rest is character design.

The one line version

Marvel Super Heroes is a genuinely good set to draft that leaves almost nothing behind. Ten supported archetypes and one of the highest power levels we measured make it fun at the table, but its entire Commander footprint consists of cards it reprinted rather than cards it made, and its value is one fifty-five dollar artefact followed by a cliff.