Ninja Turtles: The Set Review
Set TMT · Released 2026 · 195 cards

Ninja TurtlesThe Set Review

The smallest set in this collection, and the most powerful card pool in it. Reviewed against 180,204 recorded games, live market prices, and real Commander inclusion data.

The Verdict

Our score Criteria stated below
Overall
6.5/10
A punchy small set with limited reach beyond draft.
Limited
7.5/10
Highest median card power we measured, in a small pool.
Commander
5.0/10
Krang found an audience. Little else did.
Opening value
5.0/10
Two real cards, then a very cheap tail.
Mechanical depth6.0
Archetype variety6.5
Format balance6.5
Commander impact5.0
Financial depth4.5
Newcomer accessibility8.0

These are our scores, not a community aggregate. Limited is graded on the archive: speed, archetype spread and power level. Commander is graded on EDHREC inclusion rank. Opening value is graded on median prices and concentration. Note this is a 195 card set, so a smaller pool is expected.

How It Was Received

Sourced, not scored No aggregate exists

Ninja Turtles is a compact licensed set, and public commentary on it is thinner than for the premier releases, so we are reporting the data rather than inventing a consensus. What the numbers say is that it was played less than any other set in this collection: 180,204 recorded games against Duskmourn's million.

That is partly a function of size and partly of scope. A 195 card set has a smaller draft environment and typically a shorter shelf life.

The card pool itself is the strongest we measured. The median card in this set won 57.6 percent of games it was in hand for, the highest median in this archive. A small set with a high floor is a genuinely pleasant draft environment: fewer dead cards, more games that feel like games.

The Mechanics

Three mechanics, one clear loser Median win rate vs set baseline
Sneak
+0.29

Roughly neutral, and thematically the best fit for the licence. 19 cards.

Disappear
-0.17

Neutral. Fine, not exciting. 9 cards.

Alliance
-3.43

The second worst mechanic result in this archive. Asks for a board state the format does not reliably give you. 10 cards.

Alliance is the clearest mechanical failure we measured outside Avatar's Exhaust. Minus 3.43 against the set median is enormous, and in a 195 card set where ten cards carry it, that is five percent of the pool actively working against you.

The Money

Market signal Prices retrieved 17 August 2026

Prices move, so this is a snapshot. Base price means the cheapest printing, which is what the card actually costs you. Where a premium treatment runs materially higher we note it separately, because special treatments otherwise flood the top of any value list.

CardRarityBasePremiumWhy it costs that
Krang, Utrom WarlordMythic$23.11The chase card and the set's most played new Commander card.
Super ShredderMythic$19.15$30.03The villain, and the second most expensive card.
Cool but RudeRare$8.39A well liked multicolour payoff.
The OozeRare$4.17$6.36A thematic artefact with a following.
Dark Leo & ShredderMythic$3.65$13.00A team-up legend.
Raph & Mikey, TroublemakersRare$3.21$5.55
Michelangelo, ImproviserMythic$2.91$8.72
Michelangelo, Weirdness to 11Rare$2.48$5.14
Most valuable
$23.11
Krang, Utrom Warlord
Median rare
$0.49
The typical rare slot
Median mythic
$1.35
The typical mythic
Top 10 cards
53%
of the set's total value
Small set, small money. One of every non-basic card totals $135, the lowest absolute figure here, though that partly reflects a 195 card pool. Krang at twenty-three dollars and Super Shredder at nineteen are the only cards of consequence, and the median mythic of $1.35 is among the weakest in the archive.

Two Formats, Two Sets Of Cards

The finding worth the reviewLimited percentile vs EDHREC rank

We hold both the Limited archive and Commander inclusion data. The gap here is wide, which is typical of a licensed set where the recognisable characters and the good draft cards are different cards.

Built for the 99, not the 40

Real Commander cards that underperform in draft
  1. Krang, Utrom Warlord EDH #3,999 Limited p29
    The chase card, and only the 29th percentile in draft.
  2. Make Your Move EDH #6,299 Limited p30
  3. Raph & Leo, Sibling Rivals EDH #9,322 Limited p34
  4. New Generation's Technique EDH #11,066 Limited p27
  5. Raphael, Tough Turtle EDH #11,510 Limited p34
  6. Skateboard EDH #11,774 Limited p10

Great in the 40, invisible in the 99

Draft all-stars nobody sleeves for Commander
  1. Sally Pride, Lioness Leader Limited p99 EDH #13,310
    99th percentile in the format, unplayed in Commander.
  2. The Last Ronin Limited p99 EDH #17,808
  3. Agent Bishop, Man in Black Limited p98 EDH #12,330
  4. Mighty Mutanimals Limited p98 EDH #17,092
  5. April O'Neil, Hacktivist Limited p97 EDH #17,817
  6. Armaggon, Future Shark Limited p97 EDH #10,783
Commander took the reprints and the villain. Negate is the most played card in the set and Krang is the most played new one, while the cards that actually won draft games are the turtles and their supporting cast.
The right column is unusually strong. Sally Pride, The Last Ronin and Agent Bishop are all 98th percentile or better in the format and effectively absent from Commander. This set's best cards are draft cards.

Commander

Where the set keeps living EDHREC rank, lower is more played

190 of the 195 cards carry an EDHREC rank. The rank is global across all of Magic rather than relative to this set, so a card at #50 is the 50th most played card in the format overall. For reprints the rank belongs to the card, not to this printing.

#55Negate
NegateA reprint, and by a wide margin the most played card in the set.
#817Escape Tunnel
Escape TunnelA cheap utility land with steady uptake.
#3,999Krang, Utrom Warlord
Krang, Utrom WarlordThe chase card and the best new Commander card here.
#4,686The Ooze
The OozeA thematic artefact with a modest following.
#5,262Cool but Rude
Cool but RudeA multicolour payoff people enjoyed.
#5,412Michelangelo, Weirdness to 11
Michelangelo, Weirdness to 11

By colour identity

WhiteMake Your Move (#6,299), Lita, Little Orphan Amphibian (#8,918), Leonardo, Cutting Edge (#9,875)
BlueNegate (#55), Kitsune's Technique (#9,614), Donatello, Gadget Master (#10,035)
BlackSuper Shredder (#5,652), Splinter's Technique (#5,945), South Wind Avatar (#6,339)
RedCool but Rude (#5,262), Raphael, the Nightwatcher (#7,658), Ravenous Robots (#8,283)
GreenMichelangelo, Weirdness to 11 (#5,412), Mona Lisa, Science Geek (#6,666), Mutagen Man, Living Ooze (#6,777)
ColourlessEscape Tunnel (#817), Krang, Utrom Warlord (#3,999), The Ooze (#4,686)

By strategy

Interaction

Negate being the most played card in the set tells you where the Commander value is.

Negate

Lands and utility

Escape Tunnel is cheap, useful and unglamorous, which is the profile of a card that gets played forever.

Escape Tunnel

Villain commanders

Krang and Super Shredder are the two cards people actually built around.

Krang, Utrom Warlord, Super Shredder

Artefacts

The Ooze anchors a thematic artefact shell.

The Ooze

Multicolour value

Cool but Rude rewards a committed gold deck.

Cool but Rude

Budget builds

A median rare under fifty cents makes this a cheap source of playables.

Escape Tunnel, Make Your Move

Reprints

Eight, led by one very good one
Negate
NegateThe most played card in the set, and a reprint.
Escape Tunnel
Escape TunnelCheap utility land.
Make Your Move
Make Your MoveA functional trick.
Negate is doing a lot of work here. As with Marvel, the most played card this set gave Commander is one it did not create.

Constructed And Pauper

Market signal, not play data Read the caveat
Be clear about what this section is. We do not hold play-rate data for Standard, Pioneer, Modern or Pauper, and we are not going to invent it. What we do hold is legality and price. Price is a reasonable proxy for constructed demand, because a rare does not carry a high price unless somebody outside of draft wants it. Treat what follows as market signal.
Standard legal
195
cards at release
Pauper pool
72
commons added to the format
Set size
195
distinct cards
One of each
$135
total base value, non-basics

The market signal is small and character-led, as expected from a compact licensed set. Krang and Super Shredder carry the value, and there is little evidence of competitive constructed demand anywhere in the pool.

For Pauper, 72 commons entered the pool, the smallest contribution in this collection, though the unusually high power floor means those commons are better than the count suggests.

Who Should Buy This

Straight answers

Buy it if

  • You want a short, punchy draft. Highest median card power in the archive and a small pool that is quick to learn.
  • You are drafting with newcomers. Fewer cards, fewer dead draws, recognisable characters.
  • You want cheap playables. Very low prices across the board.

Skip it if

  • You want depth. 195 cards is a small environment and it gets solved quickly.
  • You are buying for Commander. Krang aside, the set left little behind.
  • You want every mechanic to work. Alliance is one of the worst results we have measured.

The one line version

Ninja Turtles is a small set with the highest card quality floor in this collection, which makes it a genuinely enjoyable and fast thing to draft. It is also the least played set here, its Commander legacy is essentially Krang plus a Negate reprint, and one of its three mechanics is among the worst-performing we have measured anywhere.